section of my website discusses custom art capabilities
and how to utilize them to their fullest. If you are
not interested in creating your own custom art, but
would still like a larger variety of items to use for
your golf course, be sure to check out Golden
Bear's Den. Here you will find a library of objects,
horizons, skies, and textures for download by many different
designers, myself included. (Key:
- Jack Nicklaus,
- PGA 2000,
- Links, -
is the first of my custom panoramas I've created for
Links 2003. These are adpated versions of some of the
horizons I have created for my Jack Nicklaus 6 courses.
Feel free to use the artwork for your custom Links 2003
course designs. All I ask is that you mention that I
created the panorama in your course's text file.
Adapated from Rolling Evergreen.
Photoshop 5.0/4.0 Tutorial
This is my tutorial for doing JN6/JN5 custom art in
Photoshop This is tutorial written by C.G.
Camacho and it is geared to introducing beginners to
Photoshop and creating JN custom art with it.
Parallel Hole Objects This
is a new technique I've come up with for JN6. It involves
creating custom objects to represent parallel holes,
thus giving the illusion that the game is using a unified
Jim Crittenden allowed me to post his tutorial on creating
objects and horizons with the shareware application
Paint Shop Pro. This tutorial file is text
only. To download the RTF tutorial file, simply click
the following link: PSP-JN5.ZIP (9KB).
Also, be sure to check out Rob Roy's site for his Paint
Shop Pro Tutorials.
Picture Publisher 6.0
Ric Lancaster sent me his tutorial on creating both
JN5 objects and hole overheads in Micrografx Picture
Publisher 6.0. To download the RTF tutorial file, simply
click the following link:
Creating 3D Objects with Gmax
This is a tutorials explaining how you can create custom
3D objects that you can use for your Tiger Woods course
Tutorial This is a tutorial by Desert
Rat explains how you can create a custom panorama for
your Tiger Woods course designs.
Tutorial This is a tutorial by Desert
Rat explainssome techniques for creating textures using
Photoshop for your Tiger Woods course designs.
you have created a tutorial for your favorite image
editing software, I would be happy to post it here for
people to use. Thanks.
Check out the link to the left
if you are looking for an application that can render
realistic landscapes and skies. From the images at
Terregen's site, its rendering ability is quite impressive.
This is a freeware application at the moment. The
only downside I've noticed with the program is that
is renders very slowly. Thanks goes to Chris Perry
for bringing this application to my attention.
stock textures that Scott Chesney and myself created
for the six courses included with JN6 are available
for download from Golden
Bear's Den.You can use these as is or modify them
for your own personal course designs. Please be aware
though that these textures are copyrighted by Activision
and Hypnos. Check the README text file in the zip
file for details.
have submitted some custom flags that I've created
of JN6. These are all based on the stock JN6 flag,
and I've basically recolored it, creating yellow,
orange, red, and blue versions. You can download them
Golden Bear's Den.
- FENCE.ZIP (32KB)
A tutorial that includes RTF instructions on how I
create fences like the ones seen on my Rolling Evergreen
design. I also discuss how I create bridges. Included
with the tutorial are three different shades of fence
PCX custom art for use in designs.
- SCORECRD.ZIP (199KB)
The stock outline for a JN5 scorecard. This includes
the lines and outside border area. Any of these elements
can obviously be altered, but this will give you a
guide to work from. There are two images in the zip
file include a PCX and a Photoshop PSD file set up
- THUMB.ZIP (3KB)
A guide in the RTF format and small PCX file that
can be used to create thumbnails for custom JN5 objects.
This guide can basically be used for any image editing
software and should help in creating nice looking
thumbnails for your objects.
have completed some JN6 icons (16KB)
for Windows 98/95. Included are icons for just about
every JN6 file type and instructions on how to install
them. I also have JN5 icons (5KB)
and JN4 icons
(3KB) as well
if you are still using those games.
- PRINTKEY (127KB)
A freeware Windows 95 utility that makes it easy to
save screenshots as BMP images.
you are having trouble getting your custom course
map to show up in JN5, it could be because of a typo
in the CUSTOM.DOC file that was included with the
game. It improperly lists the size of the PCX image.
The correct size should be 678 x 480 pixels.
item relating to JN6/JN5 custom art that is not made
very clear has to do with items that are not placed
in the INI file. These include course and designer
info screens, the scorecard (JN5 only), hole overheads,
and the course map. To get them working in your course
after you have created them, copy them into your course's
folder. Then, all you need to do is to open your course
in the designer and save it again from there. This
will embed the artwork with the design. If you run
into a problem, it might relate to either the filename
you chose or possibly the color depth of your artwork.
you create a custom object, be sure to crop the image
tightly so that there is no empty areas around it.
This is most important area is near the bottom. If
the image is not cropped tight there, the object might
look like it is floating when placed (unless that
is what you are after). Also, this is important so
that the size measurements of the object are accurate
in the designer.
not feel that you must include MIP maps with your
objects. Only the largest version (filename ends in
the digit 1) is required. When done correctly though,
MIP maps can improve the visual appearance of objects
on your course. Plus, they aid in speeding up redraw
rates as well. Check out my Photoshop tutorial to
see how I create MIP maps for JN6 courses.